Based on an awesome concept from Jamin Lin. https://www.artstation.com/artwork/aRngJk
I recently enrolled in J Hill's character creation for video games class and here is the result. I wanted to practice working on a Scifi female character concept that had a variety of hard surface and organic materials to challenge myself with. I initially started working on the full character concept but decided to narrow it down to more of a bust in order to focus on detailing the main important elements. Overall the project took around 10 weeks and after many countless hours I learned loads anyway! I think I'm going to call it done for now whilst I move on to something else but may revisit this in the future.
Modelled with Maya and Zbrush, textured with Substance Painter and rendered in Marmoset Toolbag 3.
Special thanks to www.artstation.com/jhill for the weekly support and invaluable feedback.